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Daz to unity
Daz to unity













Ability to generate texture atlases based on the UV's you've defined.More fine grain controls over occlusion culling.

daz to unity

Transfer any number of animations from Daz Studio onto the target skeleton and export them for use inside a game engine.Transfer any number of additional morphs, such as facial expressions, visemes etc onto the character.Transfer retargetting poses from Daz Studio onto the target skeleton.This can help to reduce the final poly-count and also prevent the characters body from poking through the clothing on some poses. This can automatically delete parts of the characters body that are occluded by clothing. Experimental clothing occlusion culling.Altering the Daz eye geometry and UV's to work with the Metahuman eye shader in Unreal Engine.Optimising materials by combining multiple materials from Daz into one material inside a game engine.For example, with Genesis 9 figures I usually pack the head, body, arms and leg UV's and textures into a single udim to optimise materials inside a game engine. Packing selected UV islands into a single udim.Correcting joint orientations to match those of the target skeleton.It can also add the missing IK bones used by a target skeleton. Renaming and reparenting bones to match a target skeletal structure, such as the Unreal Engine Manny skeleton.Other tasks the tool can currently assist with include: Currently I use a mix of both depending on the joint. The tool is able to generate over 230 corrective morphs on a subd-1 character with clothing (approximately 182,000 polygons in total) in around 82 seconds on my rig.Ĭorrective morph groups can be generated as either additive morphs (generally better suited for using a bone driven controller in Unreal I've found) or individual morphs (generally better suited for using with the pose driver node in Unreal). Unlike other methods which tend to rely on ray-casting or similar processes, the method I'm using is FAST.

daz to unity daz to unity

Hero characters can have hundreds of corrective morphs whereas NPC might only require a few key morphs for knees and elbows etc. You can generate as many as you require for your specific circumstances. Corrective morph generation is completely customisable. One of the main things the tool does is generate corrective morphs optimised for the linear skinning used in most game engines such as Unreal Engine and Unity.















Daz to unity